To play Demand in an engaging and thrilling manner
Selecting the First Player: Begin by deciding who will be the first player to start the game.
Placing Pieces on the Board: Players place their pieces on the right corners of the board to signify their starting positions.
Rolling the Dice: The first player rolls the dice to determine their movement on the board.
If the dice shows an even number (2, 4, 6), the player moves forward on the board based on the number rolled.
Landing on an even-numbered position prompts the player to draw a card from the order deck.
If the dice shows an odd number (1, 3, 5) and the player lands on an odd-numbered position, they move forward accordingly.
Arriving at an odd-numbered position requires the player to draw a card from the order deck.
If the player lands on an odd-numbered position but rolls an even number on the dice, they move forward without drawing a card,
and vice versa.
By following these rules, players navigate the board, draw cards from the order deck, and strategize their moves to outmaneuver
their opponents, adding layers of excitement and unpredictability to the game of Demand .
How does the player win
The player must reach their goal by putting 5 demis in different places on the board ,while not allowing the opponents to achieve the same goal.
No player is allowed to use the Get it card in the corners of the board.
The player can own a spot by using a card from the Order cards, specifically the( Get it) card which means"Own the place you are on", which allows them to take ownership of the current spot they are on.
The player can only own a spot on the board when they are at the same spot on the board, and cannot own any spot on the board.
Multiple players cannot own a single spot.
Order Cards are tools in the game that consist of a number of repeated commands and are colored green. Here's an explanation of how to draw and use them properly.
Drawing the Cards: Order cards are drawn after rolling the dice, determining the events or actions that players must take in the current turn if the player is eligible to draw the card.
Maximum Number of Cards*: Players can hold up to five Order cards at most.
Drawing cards Rule: A player is prohibited from drawing more cards if they already have a number exceeding the allowed limit until they reduce their card count to the maximum allowed.(limit 5 cards)
Using Order Cards: Order cards must be used before rolling the dice, granting players the ability to make strategic decisions based on the current circumstances in the game.
These rules add challenges and tactics to the game, allowing players to make strategic decisions based on the current situation in the game.
Order Card
1. Move back 2 steps:
- Effect: Move back two steps.
-Explanation: The player who uses this card must move back two steps on the board.
2.Jokes on you:
- Effect: Reflect the action that should be done on you to the other player.
-Explanation: allows the player to flip the action on the other player.
3. Steal it :
-Effect: steal a card from any player.
-Explanation: Allows the player to steal a card from any other player in the game.
4. Get it:
-Effect: Take ownership of the place you are currently on.
-Explanation: The player who draws this card can own the location they are standing on in the game which means putting the Demis on the spot they are on .
5. Big jump:
- Effect: Move to any place on the board.
-Explanation: Allows the player to move to any location on the board without any restrictions.
6. Move forward 3 steps:
-Effect: Move forward 3 steps on the board.
-Explanation: The player must move forward three steps on the board.
7. The immunization card :
- Effect: Protect yourself from the Lucky Guest cards.
-Explanation: This card provides protection to the player, preventing any negative effects coming from Lucky Jest cards.
8. Spy Card:
-Effect: Choose a player and see their cards.
-Explanation: Allows the player to spy on another player's cards and see what they are holding.
9. Skip :
Effect : Prevent any request from the order cards from being applied to you.
Explanation: Exempts the player from the effect of any request coming from order cards.
Lucky Guest Cards are tools in the game that contain seven repeated commands twice, and they are black in color. Here's an explanation of how to use them:
1. Obtaining the Card: When any player reaches a location owned by another player, or when they land on their own location, that player draws a "Lucky Guest" card.
2. Conditions for Drawing the Card: The player draws the card if an even number appears on the dice and lands on even corners, or if the number is odd and lands on odd corners.
3. Effect of the Card: The command written on the card must be applied immediately in favor of the player who drew the card, whether the command benefits them personally or affects their opponents.
4. No Cancelling the Card's Effect: The player is not allowed to cancel the effect of "Lucky Guest" cards, and they must use their intelligence to overcome any difficult situations they encounter.
In summary, the use of "Lucky Guest Cards" relies on luck and strategy, and they can be useful in influencing the course of the game and helping players achieve their goals.
Lucky Guest Card
1. Effect: When any player lands on a land owned by another player or when a dispute occurs over their land, that player draws a Lucky Guest card.
Explanation: The request written on the card is immediately applied in favor of the player who drew the card, whether the request benefits them personally or affects their opponents in the game.
2. Remove 2 Order Cards
Effect: Allows the player to remove two Order cards from any opponent.
Explanation: The opponent returns two Order cards they possess. This applies to the opponent who has only one card.
3. Banished
- Effect: Allows the player to remove one land owned by any player in the game.
-Explanation: The opponent cancels one of their lands from the board and loses ownership of it.
4. Takeover
Effect: Allows the player to steal one land owned by any other player.
Explanation*: The opponent relinquishes their land to the other player, who becomes the new owner.
5. Return All Cards
Effect: Returns all Order cards to their original position.
Explanation: The opponent returns all Order cards they possess to where they took them from.
6. Switch Your Cards
Effect: Allows the player to exchange their cards with any other player in the game.
Explanation: The player swaps all their cards with another player. If the player has fewer cards than their opponent, only the same number of cards will be exchanged.
7. Not Allowed to Use the Order Card One Turn
Effect: Prevents the player from using any Order cards in the next turn.
Explanation: Imposes restrictions on the opponent from using Order cards in their next turn.
8. Switch Locations
Effect: Allows the player to switch their current location with another player in the game.
Explanation: Swaps the position of the player with another player.
Playing Team requires strategy and cooperation among team members to achieve the specified goal. Here's how to play
Game Objective: Winning is achieved by a team of five players owning five sites on the board of the same color.
Playing in Teams: Players are divided into two teams, each working towards the common goal mentioned.
Defense and Card Usage: The team can defend each other using the available cards. Team members must collaborate on a strategy to use the cards to protect their sites and enhance their chances of winning.
No Nullification of Card Effects: Teams must use all available cards in the game, including Lucky Jest cards and Order cards. The effects of any card cannot be nullified, making gameplay more challenging and competitive.
In summary, playing Team "٧" requires teamwork and coordination among players to achieve the specified goal and defend each other using the available cards.